"Tir. Shooting range" is a logical arcade game with original rules, fine picture graphics for children and adult.

description
RULES
CONTROL
BONUSES
"BAD" LEVEL EFFECTS
SCORES
DIFFICULTY
MAIN MENU
TABLE OF RECORDS
SYSTEM REQUIREMENTS
screenshots
Awards downloadregister
Author

RULES

The game "Tir. Shooting-range" is an logical arcade with original rules and theme. Nice picture graphics, minimum rules, simple control, 2 scenarios each with 40 original levels will please both children and adult.

Game principle is hit all targets (in some levels you need destroy only some of targets) on every offered levels with pointing sight at target and press shot button. But unlike many such games main thing is not speed of key pressing (though it is not prevented!) but accurate and exactly (logical) calculation of all emergent situations.

The question is the sight you drive may move only right and up (rare exclusive following situations). You can increase/decrease sight speed in horizontal or vertical axis but you don't allowed stop the sight (or to direct it to back side that is left and down)! It is main complexity of the game that change it into original logical arcade from standard thoughtless fighting game.

The shot is maked to the center of the sight. Take notice that the sight changes its color when you set it exactly on the target.

The targets you need hit are three different sizes. But you hardly miss big target but the middle and especially small ones may give you a lot of trouble. The problems are risen if the targets are moving or jumping fixed way that is on some levels of the game.

There are also vanishing targets, which you can hit only they are visible (at least partially), on the screen. Sight is more difficulty to aim on "evanescent" objects (but you may hit its at any moment). But it is especially hard to direct the sight to translucent targets (that is without white circle) because you may hit it only to the red part of one.

Notice that every missing shot which you doesn't hit any target takes away one bullet (practically it is a live by analogy with another games). The amount of the bullets can increase but if you do missing shot very often the game will be over before the appointed time.

But there are also good news for you. If you hit a target on the central circle (bull's eye) you will receive an medal and extra score. Let's shut correctly therefore! Some targets can contain prizes. Small pictures of the prize are placed in left up corner of the screen and disappear after it is out of time. A small color line under the prize is give warning of residuary time of its effect.

But there are some opposite surprises peculiar to whole level. It is a "night", when you can see only a small zone around the sight and another part is sealed with seven seals. A "wind" which is blown in following or counter directions increase or decrease speed of the sight. A "magnet" effect draws the sight to the nearest side of the screen. And a "mirror" changes control keys of the game to another ones. Small pictures of level effects are showed in right-bottom part of game screen (see level effects).

The game is contained also particular hindrance named magnet traps. They are original objects, which draw the sight to self "embrace" (although sometimes it can be useful!) and do an forced shot.

GAME CONTROL

You can use keyboard or mouse to control the game.

The most simple is to use mouse. Moving mouse in horizontal direction is increased or decreased horizontal speed of the sight. Moving mouse in vertical direction is done similar effect. The shot (or start of the sight) is done by click on left mouse button.

Keyboard control is realized with arrows keys those are increased or decreased speed of the sight in corresponding axis. Space (or Enter) key is done shot to the center of the current sight position.

After each shot the sight is moved to start position. Pressing any of these keys can do the start of it.

During the game you also can press Escape and show context menu. In this menu it will be allow change control type and speed, turn of/off the sound effects, tune background brightness and exit the game.

Note that control speed (which is changed in main or context menu) is charged with speed of response enduring pressing control keys (or moving mouse). High parameters (10..15) is mining that you need do short move to do analogous increase/decrease speed of the sight in following axis. Similarly with arrows key - when you use high control speed you need to do more short pressing key to do analogous change of sight's speed (Don't use the highest value (15) for keyboard speed! The control does so fast that you will not do small increase/decrease the speed of the sight)

BONUSES

- Light. This bonus is contained in all night levels. Night is changed into day and all level is become visible.

- Snowflake. The time of doing of all prizes is not go down while snowflake is visible. But main action of this prize is to stop moving and jumping all targets. Those objects are stopping and waiting for your accurate shot.

- 3 new bullets. Fine and useful thing…


- Targets change its size into biggest one. It is especially useful if you play game in hard difficulty.

- Add 4 sight up, down, left and right from standard sight. In that case the shot is made at once to five pixel of the screen (miss shot is if you miss from all five "barrels" and you have lost only one bullet!). Very often it ease a solution of a level.

- 2500 scores. Only scores but it is so pleasantly!


- medal. It gives if you shot to bull's eye of a target. Every 7 earn medals give you an extra bullet and 1000 scores.

+ 1 new bullet for each conversion to odd level.

"BAD" LEVEL EFFECTS

* - night. It has not any special picture but you are not mistaken :-) You can see only a small zone around the sight going together with it. All another part of the screen is covered with dark of obscurity...

- wind. The wind's direction is shown by suitable arrow and a small color line shows strength of wind. The wind is increase the sight's speed in corresponding direction but you of course can suppress its effect with periodical opposite ones.

Head wind is a very beautiful thing because allow you to realize an opposite move of the sight which you cannot do another way or to correct your own mistakes.

- Mirror. All control buttons are changed to opposite. It is not unusual but not hard to understand and counteraction.

- Magnet. It is one of most hard effect. The sight increases its speed to the direction of the screen's side its is closer. In a practical you can consider it as a wind changing its direction depending on sight position.

- Time. You need hit all targets until your time is not gone out. Don' hurry because you have enough time to do it but don't delay because you will lose 3 bullets if your time is over (and you are got a new portion of time).

HOW DO SCORES COUNT?

You will receive score for (on normal difficulty level):

- hit target - 250 scores + bonus 50 scores for middle size target or bonus in 100 scores for small target size;

- medal (shot to bull's eye) - 100 scores. For every 7 medal you receive additional 1000 scores.

- hit bonus - 100 scores (and also 2500 scores if this prize is chest with gold);

- for go to next level - 1000 scores + 25 scores for every bullets containing in your arsenal;

- win the game (that is win all level of current scenario) - 10000 scores + 250 scores for every bullets containing in your arsenal;

GAME DIFFICULTY

You can choose one of three-difficulty level: kindly, normal or super. They are differing on scores and rules. During the game the difficulty is shown by use a small picture in right-bottom corner.

- kindly. The targets on this difficulty level always have a big size. You have got (in the begin of the game) 10 bullets. Time of prize continuing is more then one on another difficulty levels.

You can completely stop the sight that is not allowed on another difficulty levels (that is meant that the sight speed can be 0 on horizontal or vertical axis).

Level effects (wind, magnet and so on) work less strongly.

But there is a bad news - you will receive almost two times fewer score then you could do for analogous work on normal difficulty level.

This difficulty level is an ideal for children and for training.

- normal difficulty level. It is intended for most of players. All targets have size that is saved in level specification. You has 7 bullets in the begin of the game.

All level effects have its normal value. You will receive scores as it has marked in above described table.

- super. It is difficulty level for those who want more scores or more troubles :-)
You have got only 4 bullets. All targets have a small size (therefore value of target prize grow repeated times!).

All level effects have their strongest value size.

But all these nuisances are compensated 50% bonus of receiving scores then analogous value on normal difficulty level.

MAIN MENU

New game. Run selected scenario from first level. How many levels will be last the game is depend on you.

Scenario. Select next possible scenario. Now you can play two different scenario "Main" and "New trial". They contain 40 levels each but at the same time "New trial" is essentially more complexly. You can also select another scenario files (if they are).

Game difficulty. You can select three difficulty levels: kindly, normal and super.

Background brightness. This option allow you to set background brightness (only for picture's background) from 0 (not visible - black color) to 100% (normal colors). It is only used for set your own comfort level imagery of background. This has not an effect on earning score.

This option is present at game menu (that is you can change background brightness any time you play).

Control type. Allow select one of two control types: mouse and keyboard. Option is also present at game menu.

Control speed. This option is answer for speed of response control buttons (or mouse movement). Value of speed can change from 0 to 15. It is allowed change in game menu.

Sound. Turn on/off sound effects.

Best results. It is used to show table of records of current selected scenario file.

Exit. I hope see you again :-)

TABLE OF RECORDS

For every scenario file it is created own table of records. It will be filled with best results to appreciate your progress in the game.

Table of records contains following columns:
Player name, score, medals, hit targets, difficulty level, missing shots count of passed levels (or cup if you have won the scenario).

SYSTEM REQUIREMENTS

Operation system - Windows 95, 98, 2000, Me, NT, XP;

DirectX 8.0 or higher;

RAM - 16 MB (recommend 32 MB of RAM);

10 MB on HDD;

Video display adapter with 4 MB of RAM (recommend 16). The game run in 800x600x32 video mode that must work on your computer.

Sound adapter compatible with DirectX (although you can run the game without sound).

Mouse, keyboard and you own :-)

GAME REGISTRATION

Without the registration the game will work as demo-version and you cannot play more then 7 levels of each scenarios. If you are interested of the game and play full scenario you need pay $5.

To do registration go to the register.htm page of the official site of the game.

TROUBLESHOOTING

If you collision with troubleshooting to install, run (or another sort of troubleshooting) write me to E-mail: Mlad1974@mail.ru Try to help you.

P.S. Excuse me for my english.

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